Wednesday, April 28, 2010

now with two lights next frame will have been tweaked with all the flame lights

I turned the big light off ... surprised to find enough ambient light (see above)?? is it coming of the flame laterns? and then i started to add an alpha map to give some texture to the flame shapes I use a sponge it sort of looks like closes flames ... then I wished carrara had search functions like how to find all the shapes with the same name and select them could have saved some time opening each flame and resetting it to new specs ... then ! low and behold i found I had attempted to light up the flames using bulbs so i found the bulbs were embedded in the staff and not the flame ... I shifted the up and adjusted the brightness to see what happens ..... and the results from turning on one flame are seen in the uppermost image

I found this ( yes I know, I should have saved and filed it but ..) I found it looking for where all my other files were saved !!!! untidy mind but ;) ... So, it is a scene I put together, all done in carraras early days, I used no lighting then I only modeled spline model and primitives ... what I will do now is use my new found knowledge to 'tart it up' 'pimp' it ... lets see what happens, this is my plan: I want to make the torches emit some light on their surroundings add some fog as clouds in the distance plant some vegetation using surface replicators and put in my own au pair trees put ariel into the picture as the fountain fairy or muse and make some grass that will bring my PC to its knees shuddering for more memory ... well time to think of me too PC what about my memory ... fading ... fading but enough let me set to work and post updates as they bring some light on the final render ... YES I will have fun and i wish you the same

Tuesday, April 27, 2010

After I made the tree in Hexagon I added a load of regions to be able to export the model with the ability to take on different textures i planted it next to the Ocean (with waves) and added a forest of 'au pair' trees then some light and springtwitter cam into view ... he must have been cruising trying to stay ahead of the nectar hunters ... I liked using two different colour light beams and to see them interact like real light was a buzz ... in the distance i made an unreal mountain that is really just a light beam with fog over it .. I will post some closeups to follow

Monday, April 26, 2010

another view of the rescue vehicle coming in

here is the preliminary rescue vehicle needs a bit of tarting up but if feels on the way ... gonna find the handrails for this rim as well ... then I am going to add more regions to use shade rs on wrap some ropes around the stick to hold fast and set about getting the crane built that rescues springtwitter may be a busy day coming up ... i spent a lot of time working on a swirly smoke but it is not really working as smoke ... more investigations ahead
the reflection of the triangle in the circle fascinated me and i conspired to toss the glass piece toward the reflection the interesting thing was that the reflection could not be seen until the painting rendered .... like the glaze ... in the story as I was modeling the dome shape used for the hair piece in hexagon and I went back and forth between the renders setup and the modeling program ... the thistle model was slowly coming to life in hexagon so i sent a few exports on the way to completion ... that gave me a dried sort of feel to the thistle ... I adjusted the render and saw it could be a fly trap ... immediately springtwitter came to mind and it gave me another platform in the story and an opportunity for another vehicle ... the rescue vehicle, as it came to pass I had duplicated the dome and it tied WAY BACK to some works I did in the early eighties so i decided to make a seedpod style vehicle like a balloon and make it come to springtwitters rescue