Showing posts with label art. Show all posts
Showing posts with label art. Show all posts

Monday, May 24, 2010

the second temptation of adam


I experimented in gimp to make a bit of mosaic into a seamless tile then it suited this tree form I had made so I thought ! a little diversion into sur reality .. i wanted to represent the pear from the au pear tree story again, as the new temptation, the apple having already had all the good press from those past events ... now it is time for the pear ... and here it are! the au pear a new temptation ... the pear is glowing in the light ... the two hemispheres are murky water and clean air ... i liked the way the shape of the dish cut into the scene so i mirrored it for emphasis ... this is all going good ... I am pretty busy now with film work will not be able to download as much might be weekends only .... comments welcome ...

Wednesday, May 12, 2010


a little more play and some atmosphere added and another dragon appeared

Tuesday, May 11, 2010


Dragon, a bit of hexagon modeling ... I am not really happy with the head so i will try another style maybe I will use the new jugger for head ... doing my roof tomorrow may not have much to post ... well I could take some pics ... we'll see!

Sunday, May 9, 2010


a new little shuffle i have been working on ... not much time these last few days getting my fireplace back operational for winter ... more to come soon ... enjoy

Thursday, May 6, 2010

inside the treehouse


and inside the tree ... the leaves came through the wall from the outside but i like it then i placed some Ikea that i made and chucked down a carpet ... it is a bit messy with the toys strewn around but then that is the way the world remains .... messy !
a couple of views the forge is now fired up and after days of negotiating i have convinced ariel that my seeing inside would be illumination to us all ... the equipment is nearly all here and we can get going on the repairs ... I have decided on a complete makeover and we will be fitting the deep space shells and superchargers ...

Monday, May 3, 2010

closeup


here is the closeup will allow u to see a little more of the scene .. i turned the leaves off for a quicker render

repairs at the end of day one


this is where I ended up .. I really love the reflections in the ocean and will do a closeup enlarged render from there to take to photoshop for a workover ...

I am also posting a closeup of this scene ... today I made a ladder, hammer, pliers, blueprints, forge, and i planted a bunch of vegetation ... the eau pair must be close to bearing fruit here any day now i believe .. the ocean is calming and repairs seem to be going forward ...

Saturday, May 1, 2010


I started a conversation with another world : the islands of the sixth sense and they are under construction now . a quick pic for starters.

So I am thinking about six worlds ... well obviously the ellementals four + 1 , earth, air, fire, water + ether and the sixth element illusionary will be difficult to reach the paths to it will be not obvious or complex ... the pathways to the other islands will be as easy as their interactivity demands ... I see a viewing platform in the centre and then it becomes a tripod and the tripod is reversed as two interlocking tetrahedrons ... that the sixth path ... well let me get to the adventure and report back to you!

Thursday, April 29, 2010

well this is where I am going to stop for a while ... added a house in the distance .. with some outside plumbing that will get more detail as we get closer to it had a play with the plants ... i put a smaller plant inside another and made it flatter and raised it up to be flowers after changing the color map of the leaves ...not happy with the long path yet i would rather see the texture sq but i need to make something new now so That's it for now ... and yes first time grass from hair ..
tell me what you think

made a sky added some blue colour to break it up a bit extended the path and planted a forrest of au pears .... now i will open the gate a bit and import the treeshape for the distance ... i made some soup for the forrest to grow in and look at all the lovely shadows!
this looks a little more promising now to find some highlights and add the faerie fountain ... tomorrow
Well a few changes made now ... i planted my own au pair trees and i lifted a few more lights ... now i feel it is too bright .. so by the next pose i will have adjusted these points
Add Image

Tuesday, April 27, 2010

After I made the tree in Hexagon I added a load of regions to be able to export the model with the ability to take on different textures i planted it next to the Ocean (with waves) and added a forest of 'au pair' trees then some light and springtwitter cam into view ... he must have been cruising trying to stay ahead of the nectar hunters ... I liked using two different colour light beams and to see them interact like real light was a buzz ... in the distance i made an unreal mountain that is really just a light beam with fog over it .. I will post some closeups to follow

Monday, April 26, 2010

the reflection of the triangle in the circle fascinated me and i conspired to toss the glass piece toward the reflection the interesting thing was that the reflection could not be seen until the painting rendered .... like the glaze ... in the story as I was modeling the dome shape used for the hair piece in hexagon and I went back and forth between the renders setup and the modeling program ... the thistle model was slowly coming to life in hexagon so i sent a few exports on the way to completion ... that gave me a dried sort of feel to the thistle ... I adjusted the render and saw it could be a fly trap ... immediately springtwitter came to mind and it gave me another platform in the story and an opportunity for another vehicle ... the rescue vehicle, as it came to pass I had duplicated the dome and it tied WAY BACK to some works I did in the early eighties so i decided to make a seedpod style vehicle like a balloon and make it come to springtwitters rescue

I was rendering this in a larger scene and I noticed that the reflections rendered ahead of the main effects in space .... so how cool is that life is preempted by reflection ! time to think about that! ... I think i have said it before, it is like pottery, the render is the firing of the kiln and although I have expectations to get a certain result I don't have all the cards in hand as there are reflections that are like the real world ... at least out of my control !

Saturday, April 24, 2010

post one


I am working on a couple of projects this image is to be part of the mancalla game journey a series of 48 worlds to visit with text. the will eventually end up replacing the stuff on my webpage. I am new to blogging tried to start before but I always end up making art instead of showing art lol