Showing posts with label madness. Show all posts
Showing posts with label madness. Show all posts

Monday, October 4, 2010

wheels of fortune


more complexcity so more lights needed the ballet bird and the one on the wire will meet soon I am waiting with patient anticipation as their dialog develops ... after all "we all waiting for an answer of some sort or another" ...

Friday, September 3, 2010

clockworks


the title is misleading it never ever ran like clockwork ... I tried ... went to the foundry made some objects ... flung them about in space and assembled some disorder ... another pile of debris that resembles order like clockwork!

I want to spend some time animating now. got to get some wheels in motion ... get some leverage and dig myself back to the surface !

Monday, May 24, 2010

the second temptation of adam


I experimented in gimp to make a bit of mosaic into a seamless tile then it suited this tree form I had made so I thought ! a little diversion into sur reality .. i wanted to represent the pear from the au pear tree story again, as the new temptation, the apple having already had all the good press from those past events ... now it is time for the pear ... and here it are! the au pear a new temptation ... the pear is glowing in the light ... the two hemispheres are murky water and clean air ... i liked the way the shape of the dish cut into the scene so i mirrored it for emphasis ... this is all going good ... I am pretty busy now with film work will not be able to download as much might be weekends only .... comments welcome ...

Wednesday, May 12, 2010


a little more play and some atmosphere added and another dragon appeared

Tuesday, May 11, 2010


Dragon, a bit of hexagon modeling ... I am not really happy with the head so i will try another style maybe I will use the new jugger for head ... doing my roof tomorrow may not have much to post ... well I could take some pics ... we'll see!

Sunday, May 9, 2010


a new little shuffle i have been working on ... not much time these last few days getting my fireplace back operational for winter ... more to come soon ... enjoy

Thursday, May 6, 2010

inside the treehouse


and inside the tree ... the leaves came through the wall from the outside but i like it then i placed some Ikea that i made and chucked down a carpet ... it is a bit messy with the toys strewn around but then that is the way the world remains .... messy !
a couple of views the forge is now fired up and after days of negotiating i have convinced ariel that my seeing inside would be illumination to us all ... the equipment is nearly all here and we can get going on the repairs ... I have decided on a complete makeover and we will be fitting the deep space shells and superchargers ...

Monday, May 3, 2010

closeup


here is the closeup will allow u to see a little more of the scene .. i turned the leaves off for a quicker render

repairs at the end of day one


this is where I ended up .. I really love the reflections in the ocean and will do a closeup enlarged render from there to take to photoshop for a workover ...

I am also posting a closeup of this scene ... today I made a ladder, hammer, pliers, blueprints, forge, and i planted a bunch of vegetation ... the eau pair must be close to bearing fruit here any day now i believe .. the ocean is calming and repairs seem to be going forward ...

Saturday, May 1, 2010


I started a conversation with another world : the islands of the sixth sense and they are under construction now . a quick pic for starters.

So I am thinking about six worlds ... well obviously the ellementals four + 1 , earth, air, fire, water + ether and the sixth element illusionary will be difficult to reach the paths to it will be not obvious or complex ... the pathways to the other islands will be as easy as their interactivity demands ... I see a viewing platform in the centre and then it becomes a tripod and the tripod is reversed as two interlocking tetrahedrons ... that the sixth path ... well let me get to the adventure and report back to you!

Thursday, April 29, 2010

well this is where I am going to stop for a while ... added a house in the distance .. with some outside plumbing that will get more detail as we get closer to it had a play with the plants ... i put a smaller plant inside another and made it flatter and raised it up to be flowers after changing the color map of the leaves ...not happy with the long path yet i would rather see the texture sq but i need to make something new now so That's it for now ... and yes first time grass from hair ..
tell me what you think

Tuesday, April 27, 2010

After I made the tree in Hexagon I added a load of regions to be able to export the model with the ability to take on different textures i planted it next to the Ocean (with waves) and added a forest of 'au pair' trees then some light and springtwitter cam into view ... he must have been cruising trying to stay ahead of the nectar hunters ... I liked using two different colour light beams and to see them interact like real light was a buzz ... in the distance i made an unreal mountain that is really just a light beam with fog over it .. I will post some closeups to follow