Showing posts with label oceans. Show all posts
Showing posts with label oceans. Show all posts

Thursday, May 6, 2010

inside the treehouse


and inside the tree ... the leaves came through the wall from the outside but i like it then i placed some Ikea that i made and chucked down a carpet ... it is a bit messy with the toys strewn around but then that is the way the world remains .... messy !
a couple of views the forge is now fired up and after days of negotiating i have convinced ariel that my seeing inside would be illumination to us all ... the equipment is nearly all here and we can get going on the repairs ... I have decided on a complete makeover and we will be fitting the deep space shells and superchargers ...

Monday, May 3, 2010

closeup


here is the closeup will allow u to see a little more of the scene .. i turned the leaves off for a quicker render

repairs at the end of day one


this is where I ended up .. I really love the reflections in the ocean and will do a closeup enlarged render from there to take to photoshop for a workover ...

I am also posting a closeup of this scene ... today I made a ladder, hammer, pliers, blueprints, forge, and i planted a bunch of vegetation ... the eau pair must be close to bearing fruit here any day now i believe .. the ocean is calming and repairs seem to be going forward ...

Tuesday, April 27, 2010

After I made the tree in Hexagon I added a load of regions to be able to export the model with the ability to take on different textures i planted it next to the Ocean (with waves) and added a forest of 'au pair' trees then some light and springtwitter cam into view ... he must have been cruising trying to stay ahead of the nectar hunters ... I liked using two different colour light beams and to see them interact like real light was a buzz ... in the distance i made an unreal mountain that is really just a light beam with fog over it .. I will post some closeups to follow