Saturday, May 1, 2010


I started a conversation with another world : the islands of the sixth sense and they are under construction now . a quick pic for starters.

So I am thinking about six worlds ... well obviously the ellementals four + 1 , earth, air, fire, water + ether and the sixth element illusionary will be difficult to reach the paths to it will be not obvious or complex ... the pathways to the other islands will be as easy as their interactivity demands ... I see a viewing platform in the centre and then it becomes a tripod and the tripod is reversed as two interlocking tetrahedrons ... that the sixth path ... well let me get to the adventure and report back to you!

Thursday, April 29, 2010

well this is where I am going to stop for a while ... added a house in the distance .. with some outside plumbing that will get more detail as we get closer to it had a play with the plants ... i put a smaller plant inside another and made it flatter and raised it up to be flowers after changing the color map of the leaves ...not happy with the long path yet i would rather see the texture sq but i need to make something new now so That's it for now ... and yes first time grass from hair ..
tell me what you think

made a sky added some blue colour to break it up a bit extended the path and planted a forrest of au pears .... now i will open the gate a bit and import the treeshape for the distance ... i made some soup for the forrest to grow in and look at all the lovely shadows!
this looks a little more promising now to find some highlights and add the faerie fountain ... tomorrow
Well a few changes made now ... i planted my own au pair trees and i lifted a few more lights ... now i feel it is too bright .. so by the next pose i will have adjusted these points
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Wednesday, April 28, 2010

now with two lights next frame will have been tweaked with all the flame lights

I turned the big light off ... surprised to find enough ambient light (see above)?? is it coming of the flame laterns? and then i started to add an alpha map to give some texture to the flame shapes I use a sponge it sort of looks like closes flames ... then I wished carrara had search functions like how to find all the shapes with the same name and select them could have saved some time opening each flame and resetting it to new specs ... then ! low and behold i found I had attempted to light up the flames using bulbs so i found the bulbs were embedded in the staff and not the flame ... I shifted the up and adjusted the brightness to see what happens ..... and the results from turning on one flame are seen in the uppermost image